M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
A-Circle of the Land Druid | 1G | Creature — Gnome Druid | When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 2/1 |
Hearth Kami | 1R | Creature — Spirit | {X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X. 2/1 |
Global Ruin | 4W | Sorcery | Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest. |
Heartseeker | 4 | Artifact — Equipment | Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Breaking Point | 1RR | Sorcery | Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. |
Smother | 1B | Instant | Destroy target creature with mana value 3 or less. It can't be regenerated. |
Vivify | 2G | Instant | Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. |
Decommission | 2W | Instant | Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life. |
Knight of the Mists | 2U | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. 2/2 |
Kaya's Wrath | WWBB | Sorcery | Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. |