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17 May 2024: Card library updated.

Spiteful Motives

3R · Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+0 and has first strike.

Similar cards

Color identity:
NameManaTypeText
Dapper Shieldmate 3WCreature — Human Soldier Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0. 2/2
Strata Scythe 3Artifact — Equipment Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3}
Maddening Wind 2GEnchantment — Aura Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
Augmenting Automaton 1Artifact Creature — Construct {1}{B}: Augmenting Automaton gets +1/+1 until end of turn. 1/1
Dragon Engine 3Artifact Creature — Construct {2}: Dragon Engine gets +1/+0 until end of turn. 1/3
Narstad Scrapper 5Artifact Creature — Construct {2}: Narstad Scrapper gets +1/+0 until end of turn. 3/3
Cultist of the Absolute BLegendary Enchantment — Background Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
Wing Shredder Creature — Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5
Sight of the Scalelords 4GEnchantment At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
Fervent Charge 1RWBEnchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn.
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