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17 May 2024: Card library updated.

Spiteful Shadows

1B · Enchantment — Aura

Enchant creature Whenever enchanted creature is dealt damage, it deals that much damage to its controller.

Similar cards

Color identity:
NameManaTypeText
Radiant Restraints Enchantment — Aura Curse Enchant player Creatures enchanted player controls enter the battlefield tapped.
Vigorous Charge GInstant Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Collector Protector 3WWCreature — Human Gamer {W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. 2/5
Desist 4G/WG/WSorcery Destroy all artifacts and enchantments.
Purify 3WWSorcery Destroy all artifacts and enchantments.
Searing Blaze RRInstant Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Spring Cleaning 1GInstant Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Charm School 2WEnchantment As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
Elvish Healer 2WCreature — Elf Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead. 1/2
Alabaster Wall 2WCreature — Wall Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn. 0/4
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