M:tG card similarity search
2B/RB/R · Enchantment
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Name | Mana | Type | Text |
---|---|---|---|
Neurok Commando | 1UU | Creature — Human Rogue | Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card. 2/1 |
Mutalith Vortex Beast | 4UR | Creature — Mutant Beast | Trample Warp Vortex — When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player. 6/6 |
Megrim | 2B | Enchantment | Whenever an opponent discards a card, Megrim deals 2 damage to that player. |
Benefactor's Draught | 1G | Instant | Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card. |
Cunning Strike | 3UR | Instant | Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card. |
Sygg, River Cutthroat | U/BU/B | Legendary Creature — Merfolk Rogue | At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) 1/3 |
Sword of Fire and Ice | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2} |
Yawgmoth's Bargain | 4BB | Enchantment | Skip your draw step. Pay 1 life: Draw a card. |
Tectonic Hazard | R | Sorcery | Tectonic Hazard deals 1 damage to each opponent and each creature they control. |
Ninja of the Deep Hours | 3U | Creature — Human Ninja | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2 |