Card Codex

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17 May 2024: Card library updated.

Spitemare

2R/WR/W · Creature — Elemental

Whenever Spitemare is dealt damage, it deals that much damage to any target. 3/3

Similar cards

Color identity:
NameManaTypeText
Jagged Poppet 1BRCreature — Ogre Warrior Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. 3/4
Lowland Basilisk 2GCreature — Basilisk Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. 1/3
Wet Willie of the Damned 2BBSorcery Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
Balefire Dragon 5RRCreature — Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. 6/6
Electryte 3RRCreature — Trilobite Beast Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. 3/3
Retaliate 2WWInstant Destroy all creatures that dealt damage to you this turn.
Thieving Magpie 2UUCreature — Bird Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card. 1/3
Bottle-Cap Blast 4RInstant Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Red Sun's Zenith XRSorcery Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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