Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Splendid Genesis

GGGG · Sorcery

Shuffle all cards in the game together and deal them into three decks. The game continues with a new player.

Similar cards

Color identity:
NameManaTypeText
Compulsive Research 2USorcery Target player draws three cards. Then that player discards two cards unless they discard a land card.
Ertai's Familiar 1UCreature — Illusion Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, mill three cards. {U}: Until your next upkeep, Ertai's Familiar can't phase out. 2/2
Disciples of Gix 4BBCreature — Phyrexian Human When Disciples of Gix enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle. 4/4
Urza's Guilt 2UBSorcery Each player draws two cards, then discards three cards, then loses 4 life.
Blackmail BSorcery Target player reveals three cards from their hand and you choose one of them. That player discards that card.
Reito Sentinel 3Artifact Creature — Construct Defender When Reito Sentinel enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) {3}: Put target card from a graveyard on the bottom of its owner's library. 3/3
Invasion of Vryn 3UBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Vryn enters the battlefield, draw three cards, then discard a card.
Gift of Estates 1WSorcery If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Bazaar of Baghdad Land {T}: Draw two cards, then discard three cards.
Plea for Power 3USorcery Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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