Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Split Decision

1U · Instant

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Similar cards

Color identity:
NameManaTypeText
Sickening Shoal XBBInstant — Arcane You may exile a black card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn.
Hypnotic Pattern UInstant Target creature perpetually gets -2/-0. Target creature gets -2/-0 until end of turn.
Ashling, the Extinguisher 2BBLegendary Creature — Elemental Shaman Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature. 4/4
Riddlesmith 1UCreature — Human Artificer Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. 2/1
Spark Harvest BSorcery As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Destroy target creature or planeswalker.
Anikthea, Hand of Erebos 2WBGLegendary Enchantment Creature — Demigod Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. 4/4
Aven Interrupter 1WWCreature — Bird Rogue Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. 2/2
Phantasmal Dragon 2UUCreature — Dragon Illusion Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. 5/5
Blink 2UBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
Jaheira, Friend of the Forest 2GLegendary Creature — Human Elf Druid Tokens you control have "{T}: Add {G}." Choose a Background (You can have a Background as a second commander.) 2/3
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