Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Split Decision

1U · Instant

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Similar cards

Color identity:
NameManaTypeText
Vorinclex, Monstrous Raider 4GGLegendary Creature — Phyrexian Praetor Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. 6/6
Blind Seer 2UULegendary Creature — Human Wizard {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3
Bite Down 1GInstant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Hard-Hitting Question GSorcery Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Master's Rebuke 1GInstant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Thrash R/GR/GInstant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Draugr Necromancer 3BSnow Creature — Zombie Cleric If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells. 4/4
Gruesome Discovery 2BBSorcery Target player discards two cards. Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Story Circle 1WWEnchantment As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Roots of Life 1GGEnchantment As Roots of Life enters the battlefield, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Page 508