M:tG card similarity search
2G · Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Name | Mana | Type | Text |
---|---|---|---|
Fear of Death | 1U | Enchantment — Aura | Enchant creature When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |
Bösium Strip | 3 | Artifact | {3}, {T}: Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard, exile it instead. |
Blossom-Clad Werewolf | Creature — Werewolf | {T}: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
Coffin Queen | 2B | Creature — Zombie Wizard | You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. 1/1 |
Aerialephant | 3W | Creature — Elephant Performer | Flying When Aerialephant enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 3/2 |
Winds of Change | R | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. |
Ovalchase Daredevil | 3B | Creature — Human Pilot | Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. 4/2 |
Hardened Scales | G | Enchantment | If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. |
Ghoul's Feast | 1B | Instant | Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. |
Invasion of Kaldheim | 3R | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. |