Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spontaneous Generation

3G · Sorcery

Create a 1/1 green Saproling creature token for each card in your hand.

Similar cards

Color identity:
NameManaTypeText
Valiant Rescuer 1WCreature — Human Soldier Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling {2} ({2}, Discard this card: Draw a card.) 3/1
Faerie Slumber Party 4UUSorcery Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
Stir the Sands 4BBSorcery Create three 2/2 black Zombie creature tokens. Cycling {3}{B} ({3}{B}, Discard this card: Draw a card.) When you cycle Stir the Sands, create a 2/2 black Zombie creature token.
Insight 2UEnchantment Whenever an opponent casts a green spell, you draw a card.
Moonsilver Spear 4Artifact — Equipment Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}
Funeral Pyre WInstant Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Lifelace GInstant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Geist of Saint Traft 1WULegendary Creature — Spirit Cleric Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. 2/2
Voice of Resurgence GWCreature — Elemental Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." 2/2
Unscrupulous Agent 1BCreature — Elf Detective When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. 1/1
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