M:tG card similarity search
3G · Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
Name | Mana | Type | Text |
---|---|---|---|
Paliano | Plane — Fiora | When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch. Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste. | |
Beckon Apparition | W/B | Instant | Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying. |
Bottle of Suleiman | 4 | Artifact | {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you. |
Song of Eärendil | 3GU | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying. |
Littjara | Plane — Kaldheim | When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type. | |
Court of Embereth | 2RR | Enchantment | When Court of Embereth enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control. |
Angelic Accord | 3W | Enchantment | At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying. |
Raphael, Fiendish Savior | 3BR | Legendary Creature — Devil Noble | Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 4/4 |
Wing Shredder | Creature — Werewolf | Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 | |
Falcon Abomination | 2U | Creature — Zombie Bird | Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 2/2 |