M:tG card similarity search
3G · Sorcery
Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.
Name | Mana | Type | Text |
---|---|---|---|
Sprouting Thrinax | BRG | Creature — Lizard | When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens. 3/3 |
Tendershoot Dryad | 4G | Creature — Dryad | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. 2/2 |
Deep Water | UU | Enchantment | {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. |
Bramble Elemental | 3GG | Creature — Elemental | Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens. 4/4 |
Bearscape | 1GG | Enchantment | {1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token. |
Landfill | 4R | Sorcery | Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped. |
Gelatinous Genesis | XXG | Sorcery | Create X X/X green Ooze creature tokens. |
Tovolar's Huntmaster | 4GG | Creature — Human Werewolf | When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/6 |
Audience with Trostani | 2G | Sorcery | Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. |
Symbiotic Elf | 3G | Creature — Elf | When Symbiotic Elf dies, create two 1/1 green Insect creature tokens. 2/2 |