Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sporeback Wolf

1G · Creature — Wolf

As long as it's your turn, Sporeback Wolf gets +0/+2. 2/2

Similar cards

Color identity:
NameManaTypeText
Druid's Familiar 3GCreature — Bear Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. 2/2
Squirrel Sovereign 1GCreature — Squirrel Noble Other Squirrels you control get +1/+1. 2/2
A-Cloister Gargoyle 1WArtifact Creature — Gargoyle When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying. 0/3
King of the Pride 2WCreature — Cat Other Cats you control get +2/+1. 2/1
Drover of the Mighty 1GCreature — Human Druid Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color. 1/1
Crusading Knight 2WWCreature — Human Knight Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2
Juniper Order Advocate 2WCreature — Human Knight As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. 1/2
Seasoned Consultant 1WCreature — Human Detective Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. 1/3
Bladed Bracers 1Artifact — Equipment Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Stoic Champion WWCreature — Human Soldier Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. 2/2
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