M:tG card similarity search
G · Enchantment — Aura
Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Indrik Stomphowler | 4G | Creature — Beast | When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. 4/4 |
Unstable Frontier | Land | {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn. | |
Misleading Motes | 3U | Instant | Target creature's owner puts it on the top or bottom of their library. |
Raise the Palisade | 4U | Sorcery | Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. |
Blood Beckoning | B | Sorcery | Kicker {3} (You may pay an additional {3} as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand. |
Swallow the Hero Whole | Sorcery | Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control. | |
Recall | XXU | Sorcery | Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. |
Lust for War | 2R | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller. Enchanted creature attacks each combat if able. |
Veil of Birds | U | Enchantment | When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. |
Barbarian Guides | 2R | Creature — Human Barbarian | {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.) 1/2 |