Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spreading Plague

4B · Enchantment

Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Suppression Bonds 3WEnchantment — Aura Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Veil of Summer GInstant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Stasis Cocoon 1WEnchantment — Aura Enchant artifact Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Caged Sun 6Artifact As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
Web Shot 2GInstant — Adventure Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
Plummet 1GInstant Destroy target creature with flying.
Wing Snare 2GSorcery Destroy target creature with flying.
Jaya Ballard, Task Mage 1RRLegendary Creature — Human Spellshaper {R}, {T}, Discard a card: Destroy target blue permanent. {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. 2/2
Howlpack Piper 3GCreature — Human Werewolf This spell can't be countered. {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Hex 4BBSorcery Destroy six target creatures.
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