M:tG card similarity search
2W · Creature — Kithkin Knight
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/1
Name | Mana | Type | Text |
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Terror of Mount Velus | 5RR | Creature — Dragon | Flying, double strike When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. 5/5 |
Éowyn, Lady of Rohan | 2W | Legendary Creature — Human Noble | At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate. 2/4 |
Abandon Reason | 2R | Instant | Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Wingshield Agent | 2U | Creature — Human Soldier | Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn. 2/3 |
Coordinated Assault | R | Instant | Up to two target creatures each get +1/+0 and gain first strike until end of turn. |
Midnight Crusader Shuttle | 4 | Artifact — Vehicle | Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2 3/4 |
Atarka, World Render | 5RG | Legendary Creature — Dragon | Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn. 6/4 |
Charging Hooligan | 3R | Creature — Human Peasant | Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn. 3/3 |
Ingenious Leonin | 4W | Creature — Cat Soldier | {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. 4/4 |
Stillmoon Cavalier | 1W/BW/B | Creature — Zombie Knight | Protection from white and from black {W/B}: Stillmoon Cavalier gains flying until end of turn. {W/B}: Stillmoon Cavalier gains first strike until end of turn. {W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. 2/1 |