M:tG card similarity search
1 · Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
| Name | Mana | Type | Text |
|---|---|---|---|
| Noxious Vapors | 1BB | Sorcery | Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards. |
| Sculptor of Winter | 1G | Snow Creature — Elf Rogue | {T}: Untap target snow land. 2/2 |
| Voyaging Satyr | 1G | Creature — Satyr Druid | {T}: Untap target land. 1/2 |
| Unblinking Observer | 1U | Creature — Homunculus | {T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. 2/1 |
| Gyre Engineer | 1GU | Creature — Vedalken Wizard | {T}: Add {G}{U}. 1/1 |
| Goblin War Drums | 2R | Enchantment | Creatures you control have menace. (They can't be blocked except by two or more creatures.) |
| Niblis of Frost | 2UU | Creature — Spirit | Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/3 |
| Taiga Stadium | Land | Taiga Stadium enters the battlefield tapped unless you control a white, blue, or black permanent. {T}: Add {R} or {G}. | |
| Lord of the Ulvenwald | Creature — Werewolf | Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 | |
| Hulking Raptor | 2GG | Creature — Dinosaur | Ward {2} At the beginning of your precombat main phase, add {G}{G}. 5/3 |