M:tG card similarity search
1R · Creature — Goblin Druid
Kicker {G} (You may pay an additional {G} as you cast this spell.) When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. {R}, {T}, Sacrifice a land: Draw a card. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Goblin Lookout | 1R | Creature — Goblin | {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. 1/2 |
| Huddle Up | 2U | Sorcery | Assist (Another player can pay up to {2} of this spell's cost.) Two target players each draw a card. |
| Watchful Naga | 2G | Creature — Naga Wizard | You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.) 2/2 |
| Protection Racket | 2B | Enchantment | At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand. |
| Crippling Fear | 2BB | Sorcery | Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. |
| Sifter Wurm | 5GG | Creature — Wurm | Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value. 7/7 |
| Sin Collector | 1WB | Creature — Human Cleric | When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card. 2/1 |
| Elturel Survivors | 3R | Creature — Tiefling Peasant | Trample, myriad As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. 0/4 |
| Standardize | UU | Instant | Choose a creature type other than Wall. Each creature becomes that type until end of turn. |
| Slaying Mantis | 5GG | Creature — Insect Wrestler | Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. 6/6 |