Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sprouting Renewal

2G · Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.

Similar cards

Color identity:
NameManaTypeText
Dauthi Cutthroat 1BCreature — Dauthi Minion Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. 1/1
Master of the Hunt 2GGCreature — Human {2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Cogworker's Puzzleknot 2Artifact When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token. {1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.
Workshop Warchief 3GGCreature — Rhino Warrior Trample When Workshop Warchief enters the battlefield, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 5/3
Rabble Rousing 4WEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Unified Front 3WSorcery Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast this spell.
Deeproot Waters 2UEnchantment Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Prince Imrahil the Fair WULegendary Creature — Human Noble Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. 2/2
Jenson Carthalion, Druid Exile GWLegendary Creature — Human Druid Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}. 2/2
Angelic Ascension 1WInstant Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
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