Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sprouting Renewal

2G · Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.

Similar cards

Color identity:
NameManaTypeText
Bear Down 1GSorcery — Adventure Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
Settle Beyond Reality 4WSorcery Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
Sylvan Offering XGSorcery Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Natural Reclamation 4GInstant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Destroy target artifact or enchantment.
Root Out 2GSorcery Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Ray of Distortion 3WInstant Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fortuitous Find 2BSorcery Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand.
Remember the Fallen 2WSorcery Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
First Pick 3GInstant Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Kargan Intimidator 1RCreature — Human Warrior Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn. 3/1
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