Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spy Kit

2 · Artifact — Equipment

Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip {2}

Similar cards

Color identity:
NameManaTypeText
Cold-Water Snapper 5UCreature — Turtle Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5
Manor Gargoyle 5Artifact Creature — Gargoyle Defender Manor Gargoyle has indestructible as long as it has defender. {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. 4/4
Sandsteppe War Riders 3GCreature — Human Warrior Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) 4/4
Honored Crop-Captain RWCreature — Human Warrior Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. 3/2
Nurturer Initiate GCreature — Elf Shaman Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. 1/1
Nantuko Husk 2BCreature — Zombie Insect Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. 2/2
For the Emperor! 3WSorcery Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Goblin Morale Sergeant 1RCreature — Goblin Soldier Haste Enlist Whenever Goblin Morale Sergeant enlists a nontoken creature, you may conjure a duplicate of that creature into the top five cards of your library at random. The duplicate perpetually gets +1/+0 and gains haste. 2/1
Captain's Claws 2Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip {1}
Red Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Page 228