Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spy Kit

2 · Artifact — Equipment

Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip {2}

Similar cards

Color identity:
NameManaTypeText
Zephyr Boots 1Artifact — Equipment Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Scrappy Bruiser 3RCreature — Raccoon Warrior Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/4
Steamflogger Boss 3RCreature — Goblin Rigger Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. 3/3
Reshape XUUSorcery As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Replicating Ring 3Snow Artifact {T}: Add one mana of any color. At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
Akroan Line Breaker 2RCreature — Human Warrior Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/1
Green Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Merrow Reejerey 2UCreature — Merfolk Soldier Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. 2/2
Reclusive Taxidermist 1GCreature — Human Druid Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. {T}: Add one mana of any color. 1/2
Canyon Drake 2RRCreature — Drake Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. 1/2
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