Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Spy Network

U · Instant

Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

Similar cards

Color identity:
NameManaTypeText
Dakra Mystic UCreature — Merfolk Wizard {U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card. 1/1
Prophetic Flamespeaker 1RRCreature — Human Shaman Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn. 1/3
Dubious Challenge 3GSorcery Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.
Fallow Earth 2GSorcery Put target land on top of its owner's library.
Uproot 3GSorcery — Arcane Put target land on top of its owner's library.
Assemble the Team BGSorcery Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle.
Unholy Grotto Land {T}: Add {C}. {B}, {T}: Put target Zombie card from your graveyard on top of your library.
Stromkirk Occultist 2RCreature — Vampire Horror Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/2
Gomazoa 2UCreature — Jellyfish Defender, flying {T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle. 0/3
Mishra's Research Desk 1Artifact {1}, {T}, Sacrifice Mishra's Research Desk: Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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