Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Squadron Hawk

1W · Creature — Bird

Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle. 1/1

Similar cards

Color identity:
NameManaTypeText
Deathgaze Cockatrice 2BBCreature — Cockatrice Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/2
Malach of the Dawn 2WWCreature — Angel Flying {W}{W}{W}: Regenerate Malach of the Dawn. 2/4
Abstract Iguanart 1RCreature — Art Lizard Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart. 1/1
Barrier Breach 2GInstant Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)
Wave Elemental 2UUCreature — Elemental {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. 2/3
Mesa Cavalier 2WCreature — Human Knight Flying When Mesa Cavalier enters the battlefield, you gain 2 life. 2/1
Mesmeric Sliver 3UCreature — Sliver All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.) 2/2
Sandstone Oracle 7Artifact Creature — Sphinx Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. 4/4
Regicide BInstant Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
Jadelight Spelunker XGCreature — Merfolk Scout When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1
Page 249