Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Squandered Resources

BG · Enchantment

Sacrifice a land: Add one mana of any type the sacrificed land could produce.

Similar cards

Color identity:
NameManaTypeText
Earthquake Dragon 14GCreature — Elemental Dragon This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand. 10/10
Buried Ruin Land {T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Hazoret's Undying Fury 4RRSorcery Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
Vault 112: Sadistic Simulation 2UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters). III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
Razing Snidd 4BRCreature — Beast When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land. 3/3
Llanowar Druid 1GCreature — Elf Druid {T}, Sacrifice Llanowar Druid: Untap all Forests. 1/2
Elvish Spirit Guide 2GCreature — Elf Spirit Exile Elvish Spirit Guide from your hand: Add {G}. 2/2
Birgi, God of Storytelling 2RLegendary Creature — God Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once. 3/3
Kindred Discovery 3UUEnchantment As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Angelic Armaments 3Artifact — Equipment Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
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