Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Squandered Resources

BG · Enchantment

Sacrifice a land: Add one mana of any type the sacrificed land could produce.

Similar cards

Color identity:
NameManaTypeText
Scion of Draco 12Artifact Creature — Dragon Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. 4/4
Devastation 5RRSorcery Destroy all creatures and lands.
Life GSorcery All lands you control become 1/1 creatures until end of turn. They're still lands.
Titans' Nest 1BGUEnchantment At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.
Fabled Passage Land {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Embodiment of Insight 4GCreature — Elemental Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/4
Settle the Wilds 2GSorcery Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
Tail the Suspect GUSorcery — Adventure Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Rampaging Growth 3GInstant Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
Plant Beans 1GSorcery — Adventure You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
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