Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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1G/U · Instant

Target creature has base power and toughness 4/4 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Veil of Summer GInstant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Primal Boost 2GInstant Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
Skymark Roc 2WUCreature — Bird Flying Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. 3/3
Spinehorn Minotaur 2RCreature — Minotaur Berserker As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike. 2/3
Declare Dominance 3GGSorcery Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
Dynacharge RInstant Target creature you control gets +2/+0 until end of turn. Overload {2}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Stirring Address 1WInstant Target creature you control gets +2/+2 until end of turn. Overload {5}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Enclave Cryptologist UCreature — Merfolk Wizard Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 {T}: Draw a card, then discard a card. LEVEL 3+ 0/1 {T}: Draw a card. 0/1
Wishful Merfolk 1UCreature — Merfolk Defender {1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn. 3/2
Flare of Faith 1WInstant Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
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