Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Square Up

1G/U · Instant

Target creature has base power and toughness 4/4 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Surrak, the Hunt Caller 2GGLegendary Creature — Human Warrior Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. 5/4
Leering Emblem 2Artifact — Equipment Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2}
Selfless Glyphweaver 2WCreature — Human Cleric Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn. 2/3
Walking Skyscraper 8Artifact Creature — Construct This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) 8/8
Unscythe, Killer of Kings UBBRLegendary Artifact — Equipment Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip {2}
Fame 1RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gets +2/+0 and gains haste until end of turn.
Shambling Vent Land Shambling Vent enters the battlefield tapped. {T}: Add {W} or {B}. {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Tomb Hex 2BInstant Target creature gets -2/-2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
Moorland Drifter 1WCreature — Spirit Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. 2/2
Ulcerate BInstant Target creature gets -3/-3 until end of turn. You lose 3 life.
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