Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Squeak By

W · Sorcery — Adventure

Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.

Similar cards

Color identity:
NameManaTypeText
Bria, Riptide Rogue 2URLegendary Creature — Otter Rogue Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn. 3/3
King Harald's Revenge 2GSorcery Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Thieves' Tools 1BArtifact — Equipment When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Fylamarid 1UUCreature — Squid Beast Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3
Marchesa's Smuggler URCreature — Human Rogue Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. 1/1
Benthic Infiltrator 2UCreature — Eldrazi Drone Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) Benthic Infiltrator can't be blocked. 1/4
Stealth Mission 2USorcery Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Seafloor Stalker 2UCreature — Merfolk Rogue {4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/3
Taoist Mystic 2GCreature — Human Mystic Taoist Mystic can't be blocked by creatures with horsemanship. 2/2
Exponential Growth XXGGSorcery Until end of turn, double target creature's power X times.
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