M:tG card similarity search
W · Sorcery — Adventure
Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
Name | Mana | Type | Text |
---|---|---|---|
Do or Die | 1B | Sorcery | Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. |
Vanguard's Shield | 2 | Artifact — Equipment | Equipped creature gets +0/+3 and can block an additional creature each combat. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Benalish Honor Guard | 1W | Creature — Human Knight | Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2 |
Cut Down | B | Instant | Destroy target creature with total power and toughness 5 or less. |
Moonlight Hunt | 1G | Instant | Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. |
Savage Offensive | 1R | Sorcery | Kicker {G} (You may pay an additional {G} as you cast this spell.) Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn. |
Simian Brawler | 3G | Creature — Ape Warrior | Discard a land card: Simian Brawler gets +1/+1 until end of turn. 3/3 |
Graceful Cat | 2W | Creature — Cat | Whenever Graceful Cat attacks, it gets +1/+1 until end of turn. 2/2 |
Invert | U/R | Instant | Switch the power and toughness of each of up to two target creatures until end of turn. |
Tectonic Rift | 3R | Sorcery | Destroy target land. Creatures without flying can't block this turn. |