M:tG card similarity search
RW · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Escape Routes | 2U | Enchantment | {2}{U}: Return target white or black creature you control to its owner's hand. |
Time Wipe | 2WWU | Sorcery | Return a creature you control to its owner's hand, then destroy all creatures. |
Necromantic Thirst | 2BB | Enchantment — Aura | Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. |
Hibernation | 2U | Instant | Return all green permanents to their owners' hands. |
Ghost Town | Land | {T}: Add {C}. {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn. | |
Time Elemental | 2U | Creature — Elemental | When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. 0/2 |
Dragon Mantle | R | Enchantment — Aura | Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." |
Withering Hex | B | Enchantment — Aura | Enchant creature Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex. |
Wipe Clean | 1W | Instant | Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.) |
Curiosity | U | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |