M:tG card similarity search
1UR · Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Name | Mana | Type | Text |
---|---|---|---|
Notion Thief | 2UB | Creature — Human Rogue | Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. 3/1 |
Accumulated Knowledge | 1U | Instant | Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. |
Frantic Inventory | 1U | Instant | Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard. |
Take Inventory | 1U | Sorcery | Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. |
Virtus the Veiled | 2B | Legendary Creature — Azra Assassin | Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up. 1/1 |
Truth or Consequences | 2UR | Sorcery | Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. |
Ethereal Ambush | 3GU | Instant | Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
Sheoldred, the Apocalypse | 2BB | Legendary Creature — Phyrexian Praetor | Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life. 4/5 |
Blessing of Leeches | 2B | Enchantment — Aura | Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature. |
Temporary Truce | 1W | Sorcery | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |