Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Squeeze

3U · Enchantment

Sorcery spells cost {3} more to cast.

Similar cards

Color identity:
NameManaTypeText
Dispel UInstant Counter target instant spell.
Flash Counter 1UInstant Counter target instant spell.
Gale, Waterdeep Prodigy 2ULegendary Creature — Human Wizard Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.) 1/3
Secrets of the Key UInstant Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Flashback {3}{U}
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Chief Engineer 1UCreature — Vedalken Artificer Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.) 1/3
Visions of Duplicity 2USorcery Exchange control of two target creatures you don't control. Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Starfield Mystic 1WCreature — Human Cleric Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. 2/2
Conduit of Ruin 6Creature — Eldrazi When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast. 5/5
Adeliz, the Cinder Wind 1URLegendary Creature — Human Wizard Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn. 2/2
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