Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Squirrel-Powered Scheme

2B · Enchantment

Increase the result of each die you roll by 2.

Similar cards

Color identity:
NameManaTypeText
Bamboozling Beeble UCreature — Beeble Protection from Robots {1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore. 1/1
Yoke of the Damned 1BEnchantment — Aura Enchant creature When a creature dies, destroy enchanted creature.
Sautekh Immortal 2BArtifact Creature — Necron Flash Elite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 2/2
Bloodcrazed Paladin 1BCreature — Vampire Knight Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 1/1
Myr Custodian 3Artifact Creature — Myr When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) 2/3
Serum Raker 2UUCreature — Phyrexian Drake Flying When Serum Raker dies, each player discards a card. 3/2
Promising Duskmage 2BCreature — Human Warlock When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. 2/3
Dingus Staff 4Artifact Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
Arden Angel 4WWCreature — Angel Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield. 4/4
Thud-for-Duds Artifact — Contraption Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
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