M:tG card similarity search
3R · Creature — Goblin
When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Charmed Pendant | 4 | Artifact | {T}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B}.) |
Fertile Ground | 1G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
Dictate of Karametra | 3GG | Enchantment | Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced. |
Zhur-Taa Ancient | 3RG | Creature — Beast | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. 7/5 |
Somberwald Sage | 2G | Creature — Human Druid | {T}: Add three mana of any one color. Spend this mana only to cast creature spells. 0/1 |
Outcaster Trailblazer | 2G | Creature — Human Druid | When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/2 |
Ashling's Prerogative | 1R | Enchantment | As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) Each creature with mana value of the chosen quality has haste. Each creature without mana value of the chosen quality enters the battlefield tapped. |
Ceta Disciple | U | Creature — Merfolk Wizard | {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color. 1/1 |
Transguild Courier | 4 | Artifact Creature — Golem | Transguild Courier is all colors. 3/3 |
Kabira Evangel | 2W | Creature — Human Cleric Ally | Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. 2/3 |