M:tG card similarity search
3 · Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Name | Mana | Type | Text |
---|---|---|---|
Berserker's Frenzy | 2R | Instant | Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1—14 | Choose any number of creatures. They block this turn if able. 15—20 | You choose which creatures block this turn and how those creatures block. |
Iron Golem | 4 | Artifact Creature — Golem | Vigilance Iron Golem attacks or blocks each combat if able. 5/3 |
Beastmaster's Magemark | 2G | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. |
Divine Verdict | 3W | Instant | Destroy target attacking or blocking creature. |
Farm | 2W | Instant | Destroy target attacking or blocking creature. |
Neck Snap | 3W | Instant | Destroy target attacking or blocking creature. |
Aetherplasm | 2UU | Creature — Illusion | Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. 1/1 |
Lae'zel, Githyanki Warrior | 3W | Legendary Creature — Gith Warrior | Double strike Specialize {1} When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner's control." 2/4 |
Odric, Master Tactician | 2WW | Legendary Creature — Human Soldier | First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. 3/4 |
Fervent Champion | R | Creature — Human Knight | First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate. 1/1 |