M:tG card similarity search
3 · Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
Name | Mana | Type | Text |
---|---|---|---|
A-Phylath, World Sculptor | 4RG | Legendary Creature — Elemental | Trample When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. It gains trample until end of turn. 5/5 |
Celestial Unicorn | 2W | Creature — Unicorn | Whenever you gain life, put a +1/+1 counter on Celestial Unicorn. 3/2 |
Nesting Dragon | 3RR | Creature — Dragon | Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" 5/4 |
Dawnbringer Cleric | 1W | Creature — Human Cleric | When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3 |
Souldrinker | 3B | Creature — Spirit | Pay 3 life: Put a +1/+1 counter on Souldrinker. 2/2 |
Straw Golem | 1 | Artifact Creature — Golem | When an opponent casts a creature spell, sacrifice Straw Golem. 2/3 |
Akoum Stonewaker | 1R | Creature — Human Shaman | Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. 2/1 |
Stern Judge | 2W | Creature — Human Cleric | {T}: Each player loses 1 life for each Swamp they control. 2/2 |
Fungal Plots | 1G | Enchantment | {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card. |
Dominaria's Judgment | 2W | Instant | Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. |