M:tG card similarity search
3 · Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Angelic Chorus | 3WW | Enchantment | Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. |
Morsel Theft | 2BB | Tribal Sorcery — Rogue | Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card. |
Tormented Hero | B | Creature — Human Warrior | Tormented Hero enters the battlefield tapped. Heroic — Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way. 2/1 |
Fangren Marauder | 5G | Creature — Beast | Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life. 5/5 |
Gray Merchant of Alphabet | 3BB | Creature — Zombie Performer | When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life. 2/4 |
Anje, Maid of Dishonor | 2BR | Legendary Creature — Vampire | Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. 4/5 |
Lich's Caress | 3BB | Sorcery | Destroy target creature. You gain 3 life. |
Alley Assailant | 2B | Creature — Vampire Rogue | Alley Assailant enters the battlefield tapped. Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. 3/3 |
Distinguished Conjurer | 1W | Creature — Human Wizard | Whenever another creature enters the battlefield under your control, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control. 1/2 |
Confessor | W | Creature — Human Cleric | Whenever a player discards a card, you may gain 1 life. 1/1 |