Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stain the Mind

4B · Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.

Similar cards

Color identity:
NameManaTypeText
Expedition Supplier 2WCreature — Human Warrior Whenever one or more Humans and/or Warriors enter the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn. 2/2
Intuition 2UInstant Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Sigardian Evangel 1WCreature — Human Cleric When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control. 3/1
Akron Legionnaire 6WWCreature — Giant Soldier Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. 8/4
Morality Shift 5BBSorcery Exchange your graveyard and library. Then shuffle your library.
Thought-Knot Seer 3CCreature — Eldrazi ({C} represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. 4/4
Now I Know My ABC's 1UUEnchantment At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
Deliver Unto Evil 2BSorcery Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil.
Cephalid Shrine 1UUEnchantment Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Runed Crown 3Artifact — Equipment When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle. Equipped creature gets +1/+1. Equip {2}
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