M:tG card similarity search
B · Creature — Goblin Rogue
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. (You descended if a permanent card was put into your graveyard from anywhere.) {2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Toothy, Imaginary Friend | 3U | Legendary Creature — Illusion | Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. 1/1 |
| Goblin Turncoat | 1B | Creature — Goblin Mercenary | Sacrifice a Goblin: Regenerate Goblin Turncoat. 2/1 |
| Coral Helm | 3 | Artifact | {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. |
| Sigardian Paladin | 2GW | Creature — Human Knight | As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/4 |
| Karfell Kennel-Master | 4B | Creature — Zombie Berserker | When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 4/4 |
| Elder Cathar | 2W | Creature — Human Soldier | When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. 2/2 |
| Barrin, Tolarian Archmage | 1UU | Legendary Creature — Human Wizard | When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card. 2/2 |
| Daily Regimen | W | Enchantment — Aura | Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature. |
| Rampaging Cyclops | 3R | Creature — Cyclops | Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it. 4/4 |
| Zhalfirin Commander | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. 2/2 |