Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stalking Assassin

1UB · Creature — Human Assassin

{3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature. 1/1

Similar cards

Color identity:
NameManaTypeText
Dawnbringer Cleric 1WCreature — Human Cleric When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3
Primal Druid 1GCreature — Human Druid When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 0/3
Pir's Whim 3GSorcery For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.
Dungeoneer's Pack 3Artifact Dungeoneer's Pack enters the battlefield tapped. {2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Harvest Mage GCreature — Human Spellshaper {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. 1/1
Empty the Pits XXBBBBInstant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Create X tapped 2/2 black Zombie creature tokens.
Yosei, the Morning Star 4WWLegendary Creature — Dragon Spirit Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls. 5/5
Dread Summons XBBSorcery Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
New Prahv Guildmage WUCreature — Human Wizard {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2
Karoo Land Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.
Page 281