Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stalking Assassin

1UB · Creature — Human Assassin

{3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature. 1/1

Similar cards

Color identity:
NameManaTypeText
Stampede Surfer 3R/GR/GCreature — Human Warrior Haste Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent. 4/4
Mogg Infestation 3RRSorcery Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Saving Grasp UInstant Return target creature you own to your hand. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Aftermath Analyst 1GCreature — Elf Detective When Aftermath Analyst enters the battlefield, mill three cards. {3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. 1/3
Mesmerizing Dose 1UUEnchantment — Aura Enchant creature When Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Enchanted creature doesn't untap during its controller's untap step.
Grixis Panorama Land {T}: Add {C}. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Great Hall of Starnheim Land Great Hall of Starnheim enters the battlefield tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Scald 1REnchantment Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
Saruli Caretaker GCreature — Dryad Defender {T}, Tap an untapped creature you control: Add one mana of any color. 0/3
Corrosion 1BREnchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents.
Page 293