Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stalking Predator

· Creature — Werewolf

Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4

Similar cards

Color identity:
NameManaTypeText
Dawn of the Dead 2BBBEnchantment At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Plasma Jockey 3RCreature — Viashino Warrior Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn. Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 3/1
Livonya Silone 2RRGGLegendary Creature — Human Warrior First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) 4/4
Weed-Pruner Poplar 4BCreature — Treefolk Assassin At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. 3/3
Elder Brain 5BBCreature — Horror Menace Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. 6/6
Gardens of Tranquil Repose Plane — Necros Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1. Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
Monologue Tax 2WEnchantment Whenever an opponent casts their second spell each turn, you create a Treasure token.
Woodlurker Mimic 1B/GCreature — Shapeshifter Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) 2/1
Transcendent Master 1WWCreature — Human Cleric Avatar Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible 3/3
Village Survivors 4GCreature — Human Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5
Page 171