M:tG card similarity search
2G · Enchantment — Aura
Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Symmetry Sage | U | Creature — Human Wizard | Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. 0/2 |
| Krark-Clan Ogre | 3RR | Creature — Ogre | {R}, Sacrifice an artifact: Target creature can't block this turn. 3/3 |
| Saiba Cryptomancer | 1U | Creature — Moonfolk Ninja | Flash Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof 0/1 |
| Destructive Flow | BRG | Enchantment | At the beginning of each player's upkeep, that player sacrifices a nonbasic land. |
| Balduvian Horde | 2RR | Creature — Human Barbarian | When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. 5/5 |
| Pillaging Horde | 2RR | Creature — Human Barbarian | When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. 5/5 |
| Mobilization | 2W | Enchantment | Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token. |
| Kinsbaile Cavalier | 3W | Creature — Kithkin Knight | Knight creatures you control have double strike. 2/2 |
| Awakening Zone | 2G | Enchantment | At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." |
| Marjhan | 5UU | Creature — Serpent | Marjhan doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep. Marjhan can't attack unless defending player controls an Island. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan. 8/8 |