Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stand

W · Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Similar cards

Color identity:
NameManaTypeText
Mystic Melting 3GInstant Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep.
Contested Game Ball 2Artifact Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it. {2}, {T}: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
Iron-Fist Pulverizer 4RCreature — Giant Warrior Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) 4/5
Sand Strangler 3RCreature — Beast When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature. 3/3
Unholy Heat RInstant Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Scaldkin 3UCreature — Elemental Flying {2}{R}, Sacrifice Scaldkin: It deals 2 damage to any target. 2/2
Soul Shred 3BBSorcery Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
Unlicensed Disintegration 1BRInstant Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
Taunt from the Rampart 3RWSorcery Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Silver Shroud Costume 2Artifact — Equipment Flash When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip {3}
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