M:tG card similarity search
W · Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
Name | Mana | Type | Text |
---|---|---|---|
Fiery Justice | RGW | Sorcery | Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life. |
Spectral Arcanist | 3U | Creature — Spirit Wizard | Flying When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. 3/2 |
Hordewing Skaab | 4U | Creature — Zombie Horror | Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards. 3/3 |
Molten Vortex | R | Enchantment | {R}, Discard a land card: Molten Vortex deals 2 damage to any target. |
Seismic Assault | RRR | Enchantment | Discard a land card: Seismic Assault deals 2 damage to any target. |
Corpulent Corpse | 5B | Creature — Zombie | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/3 |
Havoc Jester | 4R | Creature — Devil | Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. 5/5 |
Femeref Archers | 2G | Creature — Human Archer | {T}: Femeref Archers deals 4 damage to target attacking creature with flying. 2/2 |
Fires of Mount Doom | 2R | Legendary Enchantment | When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. |
Aquatic Ingress | 2U | Instant — Adventure | Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) |