M:tG card similarity search
W · Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
Name | Mana | Type | Text |
---|---|---|---|
Pyramids | 6 | Artifact | {2}: Choose one — • Destroy target Aura attached to a land. • The next time target land would be destroyed this turn, remove all damage marked on it instead. |
Combust | 1R | Instant | This spell can't be countered. Combust deals 5 damage to target white or blue creature. The damage can't be prevented. |
Blood Cultist | 1BR | Creature — Human Wizard | {T}: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist. 1/1 |
Imperial Ceratops | 4W | Creature — Dinosaur | Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life. 3/5 |
Ravenous Daggertooth | 2G | Creature — Dinosaur | Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. 3/2 |
Circle of Protection: Art | 1W | Enchantment | As Circle of Protection: Art enters the battlefield, choose an artist. {1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. {1}{W}: Return Circle of Protection: Art to its owner's hand. |
Shinka Gatekeeper | 2R | Creature — Ogre Warrior | Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. 3/2 |
Dromad Purebred | 4W | Creature — Camel Beast | Whenever Dromad Purebred is dealt damage, you gain 1 life. 1/5 |
Expedited Inheritance | RR | Enchantment | Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. |
Cosmic Intervention | 3W | Instant | If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |