Card Codex

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17 May 2024: Card library updated.

Stand or Fall

3R · Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

Similar cards

Color identity:
NameManaTypeText
Arm with Aether 2USorcery Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Worms of the Earth 2BBBEnchantment Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
Threats Undetected 2GSorcery Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
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Yotian Courier URCreature — Human Artificer Flying Whenever Yotian Courier attacks, choose one that wasn't chosen during your last combat — • Create a tapped Powerstone token. • Seek a nonland card with mana value equal to the number of Powerstones you control. 2/2
Cybership 6Artifact — Vehicle Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4 8/8
Zopandrel, Hunger Dominus 5GGLegendary Creature — Phyrexian Horror Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn. {G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.) 4/6
Arashin War Beast 5GGCreature — Beast Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 6/6
Ulvenwald Primordials Creature — Werewolf {G}: Regenerate Ulvenwald Primordials. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. 5/5
Sarevok, Deathbringer 3BLegendary Creature — Human Knight At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.) 3/4
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