Card Codex

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17 May 2024: Card library updated.

Stand or Fall

3R · Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

Similar cards

Color identity:
NameManaTypeText
Triangle of War 1Artifact {2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Snapping Thragg 4RCreature — Beast Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3
Fact or Fiction 3UInstant Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Belligerent of the Ball 2RCreature — Ogre Warrior Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 3/3
Fumiko the Lowblood 2RRLegendary Creature — Human Samurai Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able. 3/2
Golgari Decoy 3GCreature — Elf Rogue All creatures able to block Golgari Decoy do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/2
Ubul Sar Gatekeepers 3BCreature — Zombie Soldier When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. 2/4
Eliminate the Impossible 1UInstant Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Pests of Honor 2WCreature — Mouse Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor. 2/2
The Brothers' War 3REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two tapped Powerstone tokens. II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
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