Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Standard Procedure

· Instant

{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.

Similar cards

Color identity:
NameManaTypeText
Demon of Fate's Design 4BBEnchantment Creature — Demon Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. {2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value. 6/6
Rowan, Scholar of Sparks 2RLegendary Planeswalker — Rowan Instant and sorcery spells you cast cost {1} less to cast. [+1]: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. [−4]: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy." Loyalty 2
Covert Technician 2UArtifact Creature — Human Ninja Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield. 2/4
Naya Soulbeast 6GGCreature — Beast When you cast this spell, each player reveals the top card of their library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way. Trample 0/0
Dragon Fangs 1GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
Overmaster RSorcery The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
Bloodwater Entity 1URCreature — Elemental Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. 2/2
Ghitu Embercoiler 1RCreature — Human Wizard Prowess At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card. 2/2
Haunting Figment 1UCreature — Illusion Vigilance Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn. 2/1
Better Than One GWSorcery A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
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